Ma, Ping (2001) The implementation of a 3D-object simulator using Open-GL. Other thesis, Concordia University.
This project demonstrates a prototype of a simple 3D objects simulation coded using Visual C++ Version 6 and OpenGL on Windows 98 environment. The purpose of this project is to design and implement a framework of 3D objects using object-oriented modeling and design methodology; simulate behavior of 3D objects and show a virtual world of objects. This report introduces a theoretical basis for the project and presents the implementation of 3D objects simulation. Finally, the simulation results and future work are presented.
|Divisions:||Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering|
|Item Type:||Thesis (Other)|
|Pagination:||vi, 66 leaves : ill. ; 29 cm.|
|Degree Name:||Major reports (M.Comp.Sc.)|
|Program:||Computer Science and Software Engineering|
|Thesis Supervisor(s):||Grogono, Peter|
|Deposited By:||Concordia University Libraries|
|Deposited On:||27 Aug 2009 13:19|
|Last Modified:||08 Dec 2010 10:20|
Repository Staff Only: item control page