Ma, Ping (2001) The implementation of a 3D-object simulator using Open-GL. Other thesis, Concordia University.
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Abstract
This project demonstrates a prototype of a simple 3D objects simulation coded using Visual C++ Version 6 and OpenGL on Windows 98 environment. The purpose of this project is to design and implement a framework of 3D objects using object-oriented modeling and design methodology; simulate behavior of 3D objects and show a virtual world of objects. This report introduces a theoretical basis for the project and presents the implementation of 3D objects simulation. Finally, the simulation results and future work are presented.
| Divisions: | Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering |
|---|---|
| Item Type: | Thesis (Other) |
| Authors: | Ma, Ping |
| Pagination: | vi, 66 leaves : ill. ; 29 cm. |
| Institution: | Concordia University |
| Degree Name: | Major reports (M.Comp.Sc.) |
| Program: | Computer Science and Software Engineering |
| Date: | 2001 |
| Thesis Supervisor(s): | Grogono, Peter |
| ID Code: | 1403 |
| Deposited By: | Concordia University Libraries |
| Deposited On: | 27 Aug 2009 13:19 |
| Last Modified: | 08 Dec 2010 10:20 |
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