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Implementation of 3D graphic editor

Title:

Implementation of 3D graphic editor

Yang, Shuli (2002) Implementation of 3D graphic editor. Other thesis, Concordia University.

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Abstract

In this report, the implementation of a 3D graphic editor is provided with C++ language and OpenGL API. The functionalities and features in the system of this project contain documenting 3D graphic objects, dynamically creating multiple windows and subwindows, and manipulating OpenGL features, such as, lighting, colors, solid and wire mesh states. A hierarchical data structure is built to enable import and export assembled object data. The application of building graphic objects shows that the system performs its functionalities.

Divisions:Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering
Item Type:Thesis (Other)
Authors:Yang, Shuli
Pagination:iv, 55 leaves : ill. ; 29 cm.
Institution:Concordia University
Degree Name:Major reports (M.Comp.Sc.)
Program:Computer Science and Software Engineering
Date:2002
Thesis Supervisor(s):Grogono, Peter
ID Code:1803
Deposited By:Concordia University Libraries
Deposited On:27 Aug 2009 13:22
Last Modified:08 Dec 2010 10:22
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