Li, Honglang (1998) Simulating games using object-oriented methodology. Other thesis, Concordia University.
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Abstract
In this report, we present a Bridge simulator and we discuss object-oriented analysis, design and programming. The design phase uses automated support to illustrate how we apply the concepts of object-oriented methodology to develop software--a Bridge simulator. The implementation of the Bridge simulator demonstrates the programming process by using an object-oriented language (C++). Important features of the Bridge simulator are the use of the object-oriented paradigm for design and the use of the X Window/Motif toolkits to construct a user interface for simulating the hidding and the playing of the game of Bridge. We conclude with the results of the Bridge simulator, discuss a research on computer Bridge and suggest avenues for further directions in which the project could be extended.
| Divisions: | Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering |
|---|---|
| Item Type: | Thesis (Other) |
| Authors: | Li, Honglang |
| Pagination: | ix, 58 leaves : ill. ; 29 cm. |
| Institution: | Concordia University |
| Degree Name: | Major reports (M.Comp.Sc.) |
| Program: | Computer Science and Software Engineering |
| Date: | 1998 |
| Thesis Supervisor(s): | Grogono, Peter |
| ID Code: | 423 |
| Deposited By: | Concordia University Libraries |
| Deposited On: | 27 Aug 2009 13:11 |
| Last Modified: | 08 Dec 2010 10:14 |
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