Li, Honglang (1998) Simulating games using object-oriented methodology. Other thesis, Concordia University.
In this report, we present a Bridge simulator and we discuss object-oriented analysis, design and programming. The design phase uses automated support to illustrate how we apply the concepts of object-oriented methodology to develop software--a Bridge simulator. The implementation of the Bridge simulator demonstrates the programming process by using an object-oriented language (C++). Important features of the Bridge simulator are the use of the object-oriented paradigm for design and the use of the X Window/Motif toolkits to construct a user interface for simulating the hidding and the playing of the game of Bridge. We conclude with the results of the Bridge simulator, discuss a research on computer Bridge and suggest avenues for further directions in which the project could be extended.
|Divisions:||Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering|
|Item Type:||Thesis (Other)|
|Pagination:||ix, 58 leaves : ill. ; 29 cm.|
|Degree Name:||Major reports (M.Comp.Sc.)|
|Program:||Computer Science and Software Engineering|
|Thesis Supervisor(s):||Grogono, Peter|
|Deposited By:||Concordia University Libraries|
|Deposited On:||27 Aug 2009 17:11|
|Last Modified:||03 Nov 2016 19:38|
Repository Staff Only: item control page