Zhang, Li (2004) Multiplayer network game programming in MFC : a case study of video poker. Other thesis, Concordia University.
MQ91154.pdf - Accepted Version
On-line multi-player games have become popular in recent years. In this report, we review the techniques developed for improving networking game. We overview the feature of the multip-player game for real-time reactive system in Internet environment. The VPNG (Video Poker Networking Game) system is mainly responsible for multiple players playing game online. This report describers the design and implementation of VPNG system. C++ has been chosen as the implementation platform because is can achieve capability. A Client/Server model is used for this system. The key algorithms used are presented in details as well as the interactions among the underlying objects.
|Divisions:||Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering|
|Item Type:||Thesis (Other)|
|Pagination:||x, 109 leaves : ill. ; 29 cm.|
|Degree Name:||M. Comp. Sc.|
|Thesis Supervisor(s):||Grogono, Peter|
|Deposited By:||Concordia University Libraries|
|Deposited On:||18 Aug 2011 18:12|
|Last Modified:||04 Nov 2016 23:50|
Repository Staff Only: item control page