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Implementation of 3D graphic editor

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Implementation of 3D graphic editor

Yang, Shuli (2002) Implementation of 3D graphic editor. [Graduate Projects (Non-thesis)] (Unpublished)

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Abstract

In this report, the implementation of a 3D graphic editor is provided with C++ language and OpenGL API. The functionalities and features in the system of this project contain documenting 3D graphic objects, dynamically creating multiple windows and subwindows, and manipulating OpenGL features, such as, lighting, colors, solid and wire mesh states. A hierarchical data structure is built to enable import and export assembled object data. The application of building graphic objects shows that the system performs its functionalities.

Divisions:Concordia University > Gina Cody School of Engineering and Computer Science > Computer Science and Software Engineering
Item Type:Graduate Projects (Non-thesis)
Authors:Yang, Shuli
Pagination:iv, 55 leaves : ill. ; 29 cm.
Institution:Concordia University
Degree Name:M. Comp. Sc.
Program:Computer Science
Department (as was):Department of Computer Science
Date:2002
Thesis Supervisor(s):Grogono, Peter
Identification Number:QA 76 M26+ 2002 no.39
ID Code:1803
Deposited By: Concordia University Library
Deposited On:27 Aug 2009 17:22
Last Modified:20 Oct 2022 20:45
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