Login | Register

Game Jams to Co-Create Respiratory Health Games Prototypes as Participatory Research Methodology

Title:

Game Jams to Co-Create Respiratory Health Games Prototypes as Participatory Research Methodology

Balli, Fabio ORCID: https://orcid.org/0000-0002-4769-5810 (2018) Game Jams to Co-Create Respiratory Health Games Prototypes as Participatory Research Methodology. Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 19 (3). ISSN 1438-5627

[img]
Preview
Text (application/pdf)
balli_gamejams_par_fqs18.pdf - Published Version
Available under License Creative Commons Attribution.
501kB

Official URL: http://www.qualitative-research.net/index.php/fqs/...

Abstract

In this article I discuss how participatory action research (PAR) and game jams can be mutually enriching activities to achieve social transformation. PAR is a collaborative method where researchers and participants go through a cycle of reflection and action to understand and solve a collective challenge. Game jams are playful events where people from different disciplines build on collective knowledge to create game prototypes. The literature review is illustrated with eleven game jams held in Switzerland and Canada to create games for respiratory physiotherapy in cystic fibrosis, and to foster self-management in asthma. Together, game jams and PAR offer attractive and inclusive contexts to ease the appropriation of interdisciplinary knowledge, develop leadership and social skills, and foster civic engagement.

Divisions:Concordia University > School of Graduate Studies > Individualized Program
Item Type:Article
Refereed:Yes
Authors:Balli, Fabio
Journal or Publication:Forum Qualitative Sozialforschung / Forum: Qualitative Social Research
Date:September 2018
Projects:
  • Breathing Games
Funders:
  • Canadian Institutes of Health Research
Digital Object Identifier (DOI):10.17169/fqs-19.3.2734
Keywords:community-based participatory research; knowledge transfer; participatory action research; games for health; free/libre and open source software
ID Code:984510
Deposited By: Fabio Balli
Deposited On:26 Sep 2018 14:53
Last Modified:26 Sep 2018 14:53

References:

Arpola, Tiina & Holopainen, Arto (2014). Games for health game jams—fast and social development projects for health promotion. Finnish Journal of eHealth and eWelfare, 6, 209-212.

Balcazar, Fabricio E.; Taylor, Renée R.; Kielhofner, Gary W.; Tamley, Karen; Benziger, Tom; Carlin, Nancy & Johnson, Sabrina (2004). Participatory action research: General principles and a study with a chronic health condition. In Leonard A. Jason, Christopher B. Keys, Yolanda Suarez-Balcazar, Renée R. Taylor & Margaret I. Davis (Eds.), Participatory community research (pp.17-35). Worcester, MA: American Psychological Association.

Balli, Fabio (2018). Lessons learned from the use of a participatory design process to develop digital games addressing airway clearance therapy in children with cystic fibrosis. JMIR Serious Games, https://doi.org/10.2196/games.8964 [Accessed: August 21, 2018].

Bergold, Jarg & Thomas, Stefan (2012). Participatory research methods: A methodological approach in motion. Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 13(1), Art. 30, http://dx.doi.org/10.17169/fqs-13.1.1801 [Accessed: August 21, 2018].

Berne, Eric (1959). Structure and dynamics of organizations and groups. New York, NY: Bantam Books.

Clarkson, Petrūska (1991). Group imago and the stages of group development. Transactional Analysis Journal, 21(1), 36-50.

Cook, Michael; Smith, Gillian; Thompson, Tommy; Togelius, Julian & Zook, Alex (2015). Hackademics: A case for game jams at academic conferences. In José Pablo Zagal, Esther MacCallum-Stewart & Julian Togelius (Eds.), Proceedings of the 10th International Conference on the Foundations of Digital Games, Pacific Groove, CA, USA, June 22-25, 2015, http://julian.togelius.com/Cook2015Hackademics.pdf [Accessed: August 21, 2018].

Csikszentmihalyi, Mihaly (1990). Flow: The psychology of optimal experience. New York, NY: Harper & Row.

Decker, Adrienne; Eiselt, Kurt & Voll, Kimberley (2015). Understanding and improving the culture of hackathons: Think global hack local. In IEEE (Ed.), Proceedings of the 2015 IEEE Frontiers in Education Conference, El Paso, TX, USA, October 21-24, 2015.

Dow, Steven P.; Heddleston, Kate & Klemmer, Scott R. (2009). The efficacy of prototyping under time constraints. In Nick Bryan-Kinns, Mark D. Gross, Hilary Johnson, Jack Ox & Ron Wakkary (Eds.), Proceedings of the Seventh ACM Conference on Creativity and Cognition, Berkeley, CA, USA, October 26-30, 2009, https://hci.stanford.edu/publications/2009/PrototypingEfficacy-CC09/PrototypingEfficacy-CC09.pdf [Accessed: August 21, 2018].

Elden, Max & Levin, Morten (1991). Cogenerative learning: Bringing participation into action research. In William Foote Whyte (Ed.), Participatory action research (pp.127-142). Newbury Park, CA: Sage.

Fals-Borda, Orlando (1991). Remaking knowledge. In Orlando Fals-Borda & Muhammad Anisur Rahman (Eds.), Action and knowledge: Breaking the monopoly with participatory action research (pp.146-164). New York, NY: APEX Press.

Fenwick, Tara J. (2000). Expanding conceptions of experiential learning: A review of the five contemporary perspectives on cognition. Adult Education Quarterly, 50(4), 243-272.

Fowler, Allan; Khosmood, Foaad; Arya, Ali & Lai, Gorm (2013). The global game jam for teaching and learning. Presentation, 26th Annual Conference of the National Advisory Committee on Computing Qualifications, Hamilton, New Zealand, October 6-9, 2013, https://www.citrenz.ac.nz/conferences/2013/pdf/2013CITRENZ_1_Fowler01-GlobalGameJam_v2.pdf [Accessed: August 21, 2018].

Freire, Paulo (1970). Pedagogy of the oppressed. New York, NY: Continuum.

Green, Lawrence W.; George, M. Anne; Daniel, Mark; Frankish, C. James; Herbert, Carol J.; Bowie, William R. & O'Neil, Michel (1995). Study of participatory research in health promotion: Review and recommendations for the development of participatory research in health promotion in Canada. Ottawa: Royal Society of Canada.

Greenhalgh, Trisha (2009). Chronic illness: Beyond the expert patient. BMJ, 338(b49), 629-631, http://discovery.ucl.ac.uk/15561/1/15561.pdf [Accessed: August 21, 2018].

Hall, Budd (1984). Research, commitment and action: The role of participatory research. International Review of Education, 30(3), 289-299.

Hansson, Torsten (2014). Enhancing game jam experiences: Finding more productive and focused group work interactions through establishing a framework. Master thesis, Malmö University, Sweden, https://dspace.mah.se/handle/2043/17047 [Accessed: August 21, 2018].

Higgins, Jane; Nairn, Karen & Sligo, Judith (2008). Peer research with youth. Negotiating (sub)cultural capital, place and participation in Aotearoa/New Zealand. In Sara Kindon, Rachel Pain & Mike Kesby (Eds.), Participatory action research approaches and methods: Connecting people, participation and place (pp.104-111). London: Routledge.

Hildebrand, Lisa (2012). Community members address health care challenges during hack-a-thon. Wisconsin Medical Journal, 111, 102-204, https://www.wisconsinmedicalsociety.org/_WMS/publications/wmj/pdf/111/3/102.pdf [Accessed: August 21, 2018].

Huizinga, Johan (1938). Homo ludens: A study of the play-element in culture. Boston, MA: Beacon Press.

Ito, Kenji (2005). Possibilities of non-commercial games: The case of amateur role playing games designers in Japan. In Suzanne de Castell & Jennifer Jenson (Eds.), Proceedings of Digital Games Research Association Conference, Vancouver, Canada, June 16-20, 2005, http://www.digra.org/wp-content/uploads/digital-library/06278.00101.pdf [Accessed: August 21, 2018].

Jull, Janet; Giles, Audrey & Graham, Ian D. (2017). Community-based participatory research and integrated knowledge translation: Advancing the co-creation of knowledge. Implementation Science, 12, 150-159, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5735911/ [Accessed: August 21, 2018].

Kindon, Sara; Pain, Rachel & Kesby, Mike (2008a). Introduction. Connecting people, participation and place. In Sara Kindon, Rachel Pain & Mike Kesby (Eds.), Participatory action research approaches and methods: Connecting people, participation and place (pp.1-5). London: Routledge.

Kindon, Sara; Pain, Rachel & Kesby, Mike (2008b). Participatory action research: Origins, approaches and methods. In Sara Kindon, Rachel Pain & Mike Kesby (Eds.), Participatory action research approaches and methods: Connecting people, participation and place (pp.9-18). London: Routledge.

Kothari, Uma (2005) Authority and expertise: The professionalisation of international development and the ordering of dissent. Antipode, 37(3), 425-446.

Laugeri, Madeleine (2015). Les clés du dialogue hiérarchique [The keys to the hierarchical dialogue]. Paris: InterEditions.

Law, John (2004). After method: Mess in social science research. New York, NY: Routeledge.

Lewin, Kurt (1946). Action research and minority problems. Journal of Social Issues, 2(4), 34-46.

Lincoln, Yvonne S. (1995). Emerging criteria for quality in qualitative and interpretive research. Qualitative Inquiry, 1, 275-289.

MacDonald, Cathy (2012). Understanding participatory action research: A qualitative research methodology option. Canadian Journal of Action Research, 13(2), 34-50, http://journals.nipissingu.ca/index.php/cjar/article/viewFile/37/33 [Accessed: August 21, 2018].

Manzo, Lynne C. & Brightbill, Nathan (2008). Toward a participatory ethics. In Sara Kindon, Rachel Pain & Mike Kesby (Eds.), Participatory action research approaches and methods: Connecting people, participation and place (pp.33-40). London: Routledge.

Musil, Juergen; Schweda, Angelika; Winkler, Dietmar & Biffl, Stefan (2010). Synthesized essence: What game jams teach about prototyping of new software products. In IEEE (Ed.), Proceedings of the 2010 ACM/IEEE 32nd International Conference on Software Engineering, Cape Town, South Africa, May 2-8, 2010.

O'Brien, Liz; Marzano, Mariella & White, Rehema M. (2013). "Participatory interdisciplinarity": Towards the integration of disciplinary diversity with stakeholder engagement for new models of knowledge production. Science and Public Policy, 40, 51-60.

Pain, Rachel; Kindon, Sara & Kesby, Mike (2008). Participatory action research: Making a difference to theory. In Sara Kindon, Rachel Pain & Mike Kesby (Eds.), Participatory action research approaches and methods: Connecting people, participation and place (pp.26-32). London: Routledge.

Pirker, Johanna & Voll, Kimberly (2015). Group forming processes—experiences and best practice from different game jams. In Li "Albert" Boyang & Nelson Mark (Eds.), Proceedings of the Foundations of Digital Games Conference, Pacific Groove, CA, USA, June 22-25, 2015, https://jpirker.com/wp-content/uploads/2013/09/final.pdf [Accessed: August 21, 2018].

Preston, Jon A. (2014). Serious game development: Case study of the 2013 CDC games for health game jam. In Stefan Göbel, Wolfgang Effelsberg, Thomas Baranowski, Mark Claypool, Ralf Dörner & Florian "Floyd" Mueller (Eds.), Proceedings of the 2014 ACM International Workshop on Serious Games, Orlando, FL, USA, November 3-14, 2014.

Preston, Jon A.; Chastine, Jeff; O'Donnell, Casey; Tseng, Tony & MacIntyre, Blair (2012). Game jams: Community, motivations, and learning among jammers. International Journal of Game-Based Learning, 2(3), 51-70.

Rahman, Muhammad Anisur (1991). The theoretical standpoint of PAR. In Orlando Fals-Borda & Muhammad Anisur Rahman (Eds.), Action and knowledge: Breaking the monopoly with participatory action research (pp.13-23). New York, NY: APEX Press.

Reng, Lars; Schoenau-Fog, Henrik & Busk Kofoed, Lise B. (2013). The motivational power of game communities—engaged through game jamming. In Mark J. Nelson (Ed.), Proceedings of the 8th International Conference on the Foundations of Digital Games, Crete, Greece, May 14-17, 2013, http://www.fdg2013.org/program/workshops/papers/GGJ2013/ggj13_submission_2.pdf [Accessed: August 21, 2018].

Riecken, Ted; Strong-Wilson, Teresa; Conibear, Frank; Michel, Corrine & Riecken, Janet (2005). Connecting, speaking, listening: Toward an ethics of voice with/in participatory action research. Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 6(1), Art. 26, http://dx.doi.org/10.17169/fqs-6.1.533 [Accessed: August 21, 2018].

Shin, Kiyoshi; Kaneko, Kosuke; Matsui, Yu; Mikami, Koji; Nagaku, Masaru; Nakabayashi, Toshifumi; Ono, Kenji & Yamane, Shinji R. (2012). Localizing global game jam: Designing game development for collaborative learning in the social context. In Anton Nijholt, Teresa Romão, Dennis Reidsma (Eds.), Advances in computer entertainment (pp.117-132). Berlin: Springer.

Scott, Michael James & Ghinea, Gheoghita (2013). Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam. In Allan Fowler (Ed.), Proceedings of the Inaugural Workshop on the Global Games Jam (2013), Santa Cruz, CA, USA, May 14, 2013, https://arxiv.org/pdf/1305.4359.pdf [Accessed: August 21, 2018].

Tavares, José Pedro & Roque, Licínio (2007). Games 2.0: Participatory game creation. Presentation, Simpósio Brasileiro de Games e Entretenimento Digital, Curitiba, Brazil, November 2-4, 2017, https://sbgames.org/papers/sbgames07/gameandculture/short/gcs2.pdf [Accessed: August 21, 2018].

Tuckman, Bruce W. (1965). Developmental sequence in small groups. Psychological Bulletin, 63, 384-399.

Turner, Thomas L. & Owen, C. (2013). Living the indie life: Mapping creative teams in a 48 hour game jam and playing with data. In Stefan Greuter, Christian McCrea, Florian Mueller, Larissa Hjorth & Deborah Richards (Eds.), Proceedings of The 9th Australasian Conference on Interactive Entertainment, Melbourne, Australia, September 30-October 1, 2013, https://dl.acm.org/citation.cfm?id=2513039 [Accessed: August 21, 2018].

Zook, Alexander & Riedl, Mark O. (2013). Game conceptualization and development processes in the global game jam. In Mark J. Nelson (Ed.), Workshop Proceedings of the 8th International Conference on the Foundations of Digital Games, Chania, Greece, May 14-17, 2013, http://www.fdg2013.org/program/workshops/papers/GGJ2013/ggj13_submission_4.pdf [Accessed: August 21, 2018].

Whyte, William Foote (1991). Introduction. In William Foote Whyte (Ed.), Participatory action research (pp.7-18). Newbury Park, CA: Sage.
All items in Spectrum are protected by copyright, with all rights reserved. The use of items is governed by Spectrum's terms of access.

Repository Staff Only: item control page

Downloads per month over past year

Research related to the current document (at the CORE website)
- Research related to the current document (at the CORE website)
Back to top Back to top