Real|Unreal examines the emerging phenomenon of documentary videogames—specifically, how gamemakers can craft a stronger understanding of actuality in these works. To do so, gamemakers must first find ways of reclaiming indexicality within a digital medium, and second understand how games work as expressive, meaning-making frames. Using a framework based on theoretical work drawn from documentary and game studies, Real|Unreal presents an analysis of three documentary videogames that pick up key aspects of the indexical/expressive relationship: JFK Reloaded, which uses an algorithm as the indexical grounding in a re-engagement of a well-known archive; games in the commercial Brothers in Arms series which, by juxtaposing extensive archival and making-of documentation with third-person gameplay, create a phenomenological shift in which we view the later as-real; and Escape from Woomera, which enables an experience-centered performative inquiry within a re-created environment. In conjunction with these three analytic case studies, it presents a practice-based case study consisting of topical design sketches within the context of an original documentary videogame, with a goal of moving beyond known methods and exposing practical challenges of documentary game creation. By interweaving framework, analysis and creation, Real|Unreal gives documentary videogame creators the theoretical, analytic, creative and pragmatic support needed to further exploration of the genre.