In Ice-Hockey, performance of the player’s shots depends on their skill level, body strength as well as stick’s construction and stiffness. In fact, research suggests that one of the primary reasons that the elite players generate much faster shots is their ability to flex their hockey stick. Thus, reconstructing the deformable 3D shape of the stick during the course of a player shot has important applications in performance analysis of ice-hockey stick. We present a new, low cost, portable system to acquire videos of a player shot and to automatically reconstruct the stick shape’s deformation in 3D. This thesis is a sub-part and contributes towards the ultimate goal of the pipeline in many different ways. First, designing a mobile stereovision setup and its calibration, capturing a lot of data acquisitions with different players shooting in different styles. Second, developing a two step pruning methodology to prune structurally thin and fast moving ice-hockey stick from noisy reconstructed point cloud in 3D. Third, automating the process of initial rigid alignment of the stick template in the noisy reconstruction. Forth, reducing the effect of noise by using medial axis approximation approach and suppressing the hand occlusion effect on the final template bending by a curve fitting approach. This pipeline is also robust against different ice-hockey sticks along with different players, shooting at different styles.