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You Could Have Saved Her: Representations of Violence Against Women in Choice-based Games


You Could Have Saved Her: Representations of Violence Against Women in Choice-based Games

Lucas Manhaes de Souza, Tamyres ORCID: https://orcid.org/0000-0003-0067-0381 (2021) You Could Have Saved Her: Representations of Violence Against Women in Choice-based Games. Masters thesis, Concordia University.

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In this thesis, I investigate the research-question: How is violence against women being represented in choice-based games? This general research-question unfolds and more specific ones that tackle the different levels I analyze this subject. How do players experience these events? What role does player's agency play in this context? When examining the overlapping of game elements, I also inquire: what are the messages these representations are sending out to their target audiences, and do they reinforce hegemonic discourses on violence against women? To answer those questions, I do a textual analysis of choice-making games through case studies of the titles Detroit: Become Human (2018), Beyond: Two Souls (2013), The Wolf Among Us (2013). My goal with this study is to inquire how much these representations contrast or resemble those of news media. The findings of this research contribute to the discussion about the representations of violence against women in mass media.

Divisions:Concordia University > Faculty of Arts and Science > Communication Studies
Item Type:Thesis (Masters)
Authors:Lucas Manhaes de Souza, Tamyres
Institution:Concordia University
Degree Name:M.A.
Program:Media Studies
Date:9 July 2021
Thesis Supervisor(s):Consalvo, Mia
Keywords:violence against women, femicide, domestic violence, sexual violence, player’s agency, representation, game studies
ID Code:988797
Deposited By: Tamyres Lucas Manhaes de Souza
Deposited On:29 Nov 2021 17:03
Last Modified:29 Nov 2021 17:03


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