Robinson, William (2012) The Aesthetics of Play: Creativity and Art in Videogame Performance. Masters thesis, Concordia University.
This is the latest version of this item.
- Accepted Version
Although game players produce works of aesthetic appreciation, much like musicians or actors, the product of their play is not considered to be art. By approaching this inconsistency from an analytic aesthetic position, while paying close attention to sports philosophy and videogame studies, this work demonstrates why we should consider gameplay as potentially artistic. Not only would this give us a more consistent understanding of our intrinsically valued activities, but perhaps bring about a new appreciation for the creative labour that videogame players produce on a daily basis.
|Divisions:||Concordia University > School of Graduate Studies|
|Item Type:||Thesis (Masters)|
|Program:||Special Individualized Program|
|Date:||12 September 2012|
|Thesis Supervisor(s):||Simon, Bart and Hughes, Lynn and Camlot, Jason|
|Deposited By:||WILLIAM ROBINSON|
|Deposited On:||30 Oct 2012 15:30|
|Last Modified:||15 Nov 2012 21:18|
Available Versions of this Item
- The Aesthetics of Play: Creativity and Art in Videogame Performance. (deposited 30 Oct 2012 15:30) [Currently Displayed]
Repository Staff Only: item control page
Downloads per month over past year