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The Aesthetics of Play: Creativity and Art in Videogame Performance

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The Aesthetics of Play: Creativity and Art in Videogame Performance

Robinson, William (2012) The Aesthetics of Play: Creativity and Art in Videogame Performance. Masters thesis, Concordia University.

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Abstract

Although game players produce works of aesthetic appreciation, much like musicians or actors, the product of their play is not considered to be art. By approaching this inconsistency from an analytic aesthetic position, while paying close attention to sports philosophy and videogame studies, this work demonstrates why we should consider gameplay as potentially artistic. Not only would this give us a more consistent understanding of our intrinsically valued activities, but perhaps bring about a new appreciation for the creative labour that videogame players produce on a daily basis.

Divisions:Concordia University > School of Graduate Studies
Item Type:Thesis (Masters)
Authors:Robinson, William
Institution:Concordia University
Degree Name:M.A.
Program:Special Individualized Program
Date:12 September 2012
Thesis Supervisor(s):Simon, Bart and Hughes, Lynn and Camlot, Jason
ID Code:974881
Deposited By:WILLIAM ROBINSON
Deposited On:30 Oct 2012 11:30
Last Modified:15 Nov 2012 16:18

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  • The Aesthetics of Play: Creativity and Art in Videogame Performance. (deposited 30 Oct 2012 11:30) [Currently Displayed]
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