Han, Li (2006) Planning camera motion in a 3D environment. Masters thesis, Concordia University.
MR14320.pdf - Accepted Version
Most systems for automatic navigation inside a 3D virtual environment often require pre-decomposing the free space into some kind of uniform units or precalculating the path or road map. In this thesis, we propose a new technique for navigation through in a 3D virtual environment without lots of pre-calculation so that the system allows users change their interest target during the camera motion, and even allow users dynamically adjust the 3D objects inside the 3D virtual environment without too much recalculation involved. The technique has successfully been integrated in a system for walkthroughs in a 3D virtual environment.
|Divisions:||Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering|
|Item Type:||Thesis (Masters)|
|Pagination:||xi, 57 leaves : ill. ; 29 cm.|
|Degree Name:||M. Comp. Sc.|
|Program:||Computer Science and Software Engineering|
|Thesis Supervisor(s):||Grogono, Peter|
|Deposited By:||Concordia University Libraries|
|Deposited On:||18 Aug 2011 18:40|
|Last Modified:||05 Nov 2016 01:15|
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