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Second Life as a digitally mediated third place: Social Capital in virtual world communities

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Second Life as a digitally mediated third place: Social Capital in virtual world communities

Delamere, Fern (2012) Second Life as a digitally mediated third place: Social Capital in virtual world communities. In: Crawford, Garry and Gosling, Victoria K. and Light, Ben, (eds.) Online Gaming In Context: The Social and Cultural Significance of Online Games. Routledge Advances in Sociology . Routledge. ISBN 978-0-415-55619-4

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Divisions:Concordia University > Faculty of Arts and Science > Applied Human Sciences
Item Type:Book Section
Refereed:Yes
Authors:Delamere, Fern
Editors:Crawford, Garry and Gosling, Victoria K. and Light, Ben
Series Name:Routledge Advances in Sociology
Date:2012
ID Code:977842
Deposited By: FERN DELAMERE
Deposited On:06 Dec 2013 14:40
Last Modified:18 Jan 2018 17:45
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