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The implementation of a 3D-object simulator using Open-GL

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The implementation of a 3D-object simulator using Open-GL

Ma, Ping (2001) The implementation of a 3D-object simulator using Open-GL. [Graduate Projects (Non-thesis)] (Unpublished)

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Abstract

This project demonstrates a prototype of a simple 3D objects simulation coded using Visual C++ Version 6 and OpenGL on Windows 98 environment. The purpose of this project is to design and implement a framework of 3D objects using object-oriented modeling and design methodology; simulate behavior of 3D objects and show a virtual world of objects. This report introduces a theoretical basis for the project and presents the implementation of 3D objects simulation. Finally, the simulation results and future work are presented.

Divisions:Concordia University > Gina Cody School of Engineering and Computer Science > Computer Science and Software Engineering
Item Type:Graduate Projects (Non-thesis)
Authors:Ma, Ping
Pagination:vi, 66 leaves : ill. ; 29 cm.
Institution:Concordia University
Degree Name:M. Comp. Sc.
Program:Computer Science
Department (as was):Department of Computer Science
Date:2001
Thesis Supervisor(s):Grogono, Peter
Identification Number:QA 76 M26+ 2001 no.12
ID Code:1403
Deposited By: Concordia University Library
Deposited On:27 Aug 2009 17:19
Last Modified:20 Oct 2022 20:44
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