Ma, Ping (2001) The implementation of a 3D-object simulator using Open-GL. [Graduate Projects (Non-thesis)] (Unpublished)
Preview |
Text (application/pdf)
1MBMQ59335.pdf |
Abstract
This project demonstrates a prototype of a simple 3D objects simulation coded using Visual C++ Version 6 and OpenGL on Windows 98 environment. The purpose of this project is to design and implement a framework of 3D objects using object-oriented modeling and design methodology; simulate behavior of 3D objects and show a virtual world of objects. This report introduces a theoretical basis for the project and presents the implementation of 3D objects simulation. Finally, the simulation results and future work are presented.
Divisions: | Concordia University > Gina Cody School of Engineering and Computer Science > Computer Science and Software Engineering |
---|---|
Item Type: | Graduate Projects (Non-thesis) |
Authors: | Ma, Ping |
Pagination: | vi, 66 leaves : ill. ; 29 cm. |
Institution: | Concordia University |
Degree Name: | M. Comp. Sc. |
Program: | Computer Science |
Department (as was): | Department of Computer Science |
Date: | 2001 |
Thesis Supervisor(s): | Grogono, Peter |
Identification Number: | QA 76 M26+ 2001 no.12 |
ID Code: | 1403 |
Deposited By: | Concordia University Library |
Deposited On: | 27 Aug 2009 17:19 |
Last Modified: | 20 Oct 2022 20:44 |
Related URLs: |
Repository Staff Only: item control page