Horst, Marlise and Cobb, Tom (2011) Does Word Coach Coach Words? CALICO Journal, 28 (3). pp. 639-661. ISSN 0742-7778
Preview |
Text (application/pdf)
2MBcobb_horst_2011.pdf - Published Version |
Official URL: https://calico.org/journalTOC.php
Abstract
This study reports on the design and testing of an integrated suite of vocabulary training
games for Nintendo™ collectively designated My Word Coach (Ubisoft, 2008). The games’ design is based on a wide range of learning research, from classic studies on
recycling patterns to frequency studies of modern corpora. Its general usage and learning effects were tested over a four-month period, with fifty age and level appropriate
Francophone English as a second language learners in a Montreal school. A battery of observational and empirical tests tracked experimental and quasi-control groups’ lexical development on the dimensions of form recognition, meaning recognition,free production, and speed of lexical access, as well as features of game use. Two months’ gaming coincided with gains in recognition vocabulary normally achieved in one to two years, longer oral productions, reduced code switching, and increased speed of lexical access. Further questions are raised about the prior knowledge Word Coach assumes, the importance of post-game follow up, and the future of commercial gaming in language learning.
Divisions: | Concordia University > Faculty of Arts and Science > Education Concordia University > Research Units > Centre for the Study of Learning and Performance |
---|---|
Item Type: | Article |
Refereed: | Yes |
Authors: | Horst, Marlise and Cobb, Tom |
Journal or Publication: | CALICO Journal |
Date: | May 2011 |
ID Code: | 36107 |
Deposited By: | ANDREA MURRAY |
Deposited On: | 28 Nov 2011 18:42 |
Last Modified: | 18 Jan 2018 17:36 |
Repository Staff Only: item control page