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Multiplayer network game programming in MFC : a case study of video poker

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Multiplayer network game programming in MFC : a case study of video poker

Zhang, Li (2004) Multiplayer network game programming in MFC : a case study of video poker. Masters thesis, Concordia University.

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Abstract

On-line multi-player games have become popular in recent years. In this report, we review the techniques developed for improving networking game. We overview the feature of the multip-player game for real-time reactive system in Internet environment. The VPNG (Video Poker Networking Game) system is mainly responsible for multiple players playing game online. This report describers the design and implementation of VPNG system. C++ has been chosen as the implementation platform because is can achieve capability. A Client/Server model is used for this system. The key algorithms used are presented in details as well as the interactions among the underlying objects.

Divisions:Concordia University > Gina Cody School of Engineering and Computer Science > Computer Science and Software Engineering
Item Type:Thesis (Masters)
Authors:Zhang, Li
Pagination:x, 109 leaves : ill. ; 29 cm.
Institution:Concordia University
Degree Name:M. Comp. Sc.
Program:Computer Science
Date:2004
Thesis Supervisor(s):Grogono, Peter
Identification Number:QA 76 M26+ 2004 no.9
ID Code:7990
Deposited By: Concordia University Library
Deposited On:18 Aug 2011 18:12
Last Modified:27 Oct 2022 19:53
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