Delamere, Fern (2012) Second Life as a digitally mediated third place: Social Capital in virtual world communities. In: Crawford, Garry and Gosling, Victoria K. and Light, Ben, (eds.) Online Gaming In Context: The Social and Cultural Significance of Online Games. Routledge Advances in Sociology . Routledge. ISBN 978-0-415-55619-4
Preview |
Text (application/pdf)
13MBCrawford_Delamere_SL_Dig_Med_3rdSpace.pdf - Published Version Available under License Spectrum Terms of Access. |
| Divisions: | Concordia University > Faculty of Arts and Science > Applied Human Sciences |
|---|---|
| Item Type: | Book Section |
| Refereed: | Yes |
| Authors: | Delamere, Fern |
| Editors: | Crawford, Garry and Gosling, Victoria K. and Light, Ben |
| Series Name: | Routledge Advances in Sociology |
| Date: | 2012 |
| ID Code: | 977842 |
| Deposited By: | FERN DELAMERE |
| Deposited On: | 06 Dec 2013 14:40 |
| Last Modified: | 18 Jan 2018 17:45 |
All items in Spectrum are protected by copyright, with all rights reserved. The use of items is governed by Spectrum's terms of access.
Repository Staff Only: item control page


Download Statistics
Download Statistics