Login | Register

Mapping gaming infrastructures

Title:

Mapping gaming infrastructures

Candy, Graham (2010) Mapping gaming infrastructures. Masters thesis, Concordia University.

[thumbnail of MR67300.pdf]
Preview
Text (application/pdf)
MR67300.pdf - Accepted Version
5MB

Abstract

This thesis works through a series of arguments emphasizing the ways in which gaming practices are shaped by unique intersections of garners' desires, game designs and material infrastructures. This work consists of three main parts. First, I argue that by viewing online games as sites of contrived contingency we can better understand why. diverse social forms have so quickly developed in online gaming environments. Secondly, I suggest a new method to approach studying these technosocial environments through developing what I call ethnography of gaming infrastructure . Lastly, through focusing on one technological artefact - ping, I equip my ethnography of gaming infrastructure to demonstrate how uniquely game related manifestations of technology are re-mapping the geographies of both local and global social forms.

Divisions:Concordia University > Faculty of Arts and Science > Sociology and Anthropology
Item Type:Thesis (Masters)
Authors:Candy, Graham
Pagination:vii, 86 leaves : ill., maps ; 29 cm.
Institution:Concordia University
Degree Name:M.A.
Program:Sociology and Anthropology
Date:2010
Thesis Supervisor(s):Simon, Bart
Identification Number:LE 3 C66S63M 2010 C36
ID Code:979219
Deposited By: Concordia University Library
Deposited On:09 Dec 2014 17:55
Last Modified:13 Jul 2020 20:11
Related URLs:
All items in Spectrum are protected by copyright, with all rights reserved. The use of items is governed by Spectrum's terms of access.

Repository Staff Only: item control page

Downloads per month over past year

Research related to the current document (at the CORE website)
- Research related to the current document (at the CORE website)
Back to top Back to top