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Casual Play, Hardcore Community: Social and Spatial Ecosystems in Location-Based Mobile Gameplay

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Casual Play, Hardcore Community: Social and Spatial Ecosystems in Location-Based Mobile Gameplay

Marchessault, Jessie (2020) Casual Play, Hardcore Community: Social and Spatial Ecosystems in Location-Based Mobile Gameplay. Masters thesis, Concordia University.

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Abstract

This thesis explores the social and spatial dynamics of two major Location-Based Mobile Games communities in Montréal. By conducting interviews and play sessions with fifteen active members of the local Ingress (Niantic, 2012) and Pokémon Go (Niantic, 2016) player communities, I identify that the social ecosystems that have developed around both games have generated forms of play that extend far beyond the limits of the games themselves.

In the first chapter, I draw from Celia Pearce’s understanding of ‘communities of play’ and T.L. Taylor’s notion of ‘power gaming’ to posit that Location-based games communities and their social practices exist somewhere between those found in MMOGs and those found in Social Games. Further, as players are often involved in moderation, research, and organizational activities, I found that interviewees’ engagement with their game of choice means that the typical boundaries between labour and play sometimes disintegrate entirely. Accordingly, I explore the emergent theme of cheating, highlighting how each community perceives, negotiates punishes forms of rule-breaking within their social spheres.

As locative gameplay takes place within both the realm of the physical and digital, it can be thought of as having simultaneous modalities of presence. Accordingly, the second chapter investigates how co-presence in locative play can generate tensions between players and non-players in the ‘real world’ and explores how spatial awareness of local play areas transforms through a process of mental mapping. Moreover, spatial experience often correlates with either habitual (everyday) play habits or situational (event-based) instances of play.

Like many other games’ communities, the social and spatial ecosystems of Ingress and Pokémon Go are “messy, contested and constantly under negotiation” (Taylor, 153); yet conducting a qualitative analysis around active players within these communities has helped provided a research framework for a more nuanced understanding of how localized micro-communities operate, coordinate and experience locative play.

Divisions:Concordia University > Faculty of Arts and Science > Communication Studies
Item Type:Thesis (Masters)
Authors:Marchessault, Jessie
Institution:Concordia University
Degree Name:M.A.
Program:Media Studies
Date:September 2020
Thesis Supervisor(s):Consalvo, Mia
ID Code:987462
Deposited By: Jessie Marchessault-Brown
Deposited On:25 Nov 2020 16:18
Last Modified:25 Nov 2020 16:18
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