Login | Register

Echoing the Cicadas: Neo-Sophism, Gamification of Knowledge & the Expertise-Illusion in the Contemporary Infosphere

Title:

Echoing the Cicadas: Neo-Sophism, Gamification of Knowledge & the Expertise-Illusion in the Contemporary Infosphere

Fortin, Sara Elianne (2023) Echoing the Cicadas: Neo-Sophism, Gamification of Knowledge & the Expertise-Illusion in the Contemporary Infosphere. [Graduate Projects (Non-thesis)] (Unpublished)

[thumbnail of Fortin_MA_S2023.pdf]
Preview
Text (application/pdf)
Fortin_MA_S2023.pdf - Accepted Version
Available under License Spectrum Terms of Access.
525kB

Abstract

For Plato, writing’s power for sophistry and its authority over the reader is founded on writing’s nature as incomplete without the embodied presence of the author, creating an asymmetrical reader-text relationship wherein the reader is active, and the text passive. The modern infosphere presents a new problem but at the same time connects back to this Platonic issue. The relationship between agency and patiency in Plato’s world of textuality is transformed by the mechanisms of the contemporary infosphere. Instead of silence, modern readers are confronted with a bombardment of voices competing for their attention. Conceived as a new tradition, the infosphere presents readers with an unbounded and ever-shifting horizon of texts and references as already interpreted answers. From this unbounded horizon—a product of what I call the collective memory paradox—the expertise-illusion arises within the consciousness of certain types of readers, when the dialectic between question and answer is dissolved through the isolating character of textuality, which is intensified by its form in the internet age. Genuine communication is corrupted when the reader’s agency is unknowingly replaced by the info-sophist’s agency. This is exemplified and amplified through various forms of the ‘gamification’ of knowledge, which encourages readers to seek compulsive accumulation of information, diverting them from thinking their own way to knowledge. This gamification can provide a false sense of agency, making readers think they ‘have’ knowledge, and thereby expertise. However, they have merely won the game of acquiring it within a framework that provisions them to do so.

Divisions:Concordia University > Faculty of Arts and Science > Philosophy
Item Type:Graduate Projects (Non-thesis)
Authors:Fortin, Sara Elianne
Institution:Concordia University
Degree Name:M.A.
Program:Philosophy
Date:21 April 2023
Keywords:Plato, Sophistry, Expertise, Knowledge, Gamification, Hermeneutics, Writing, Reading, Information, Dialectic, Rhetoric
ID Code:992125
Deposited By: Sara Elianne Fortin
Deposited On:02 May 2023 16:47
Last Modified:02 May 2023 16:47
All items in Spectrum are protected by copyright, with all rights reserved. The use of items is governed by Spectrum's terms of access.

Repository Staff Only: item control page

Downloads per month over past year

Research related to the current document (at the CORE website)
- Research related to the current document (at the CORE website)
Back to top Back to top