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Predicting User Performance for the Evaluation of User Interfaces in Immersive Augmented Reality

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Predicting User Performance for the Evaluation of User Interfaces in Immersive Augmented Reality

Pourmemar, Majid (2024) Predicting User Performance for the Evaluation of User Interfaces in Immersive Augmented Reality. PhD thesis, Concordia University.

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Abstract

Augmented Reality (AR) is defined as the enhancement of the user's view with interactive, computer-generated content, and arises in several forms, including Mobile AR, Spatial AR, and notably, Immersive AR. Among these, immersive AR has piqued considerable attention from both academia and industry. It enables users to immerse themselves in virtual content registered to real-world objects through head-mounted displays (HMDs) and optics technology. Providing robust interaction with virtual objects has necessitated immersive headset designers and producers to develop a broad array of interaction techniques and input modalities, enabling users to experience both a natural interaction with virtual objects and a profound sense of presence. Well-known companies in this domain, such as Microsoft, Meta, Apple, and Magic Leap, have pioneered various interactions and input modalities such as hand gestures, head pointing, eye tracking, and voice commands. The current state of the art indicates that specific input modalities, like hand gestures and head pointing, can increase both the physical and mental workload on users, subsequently increasing the error margins in object selection and manipulation within immersive environments. In response, this research adeptly applies statistical and contemporary machine learning techniques to establish guidelines for immersive AR environment designers and developers, aiming to mitigate the effects of physical and mental workload on users, particularly during hierarchical menu selection tasks, a commonplace activity in various computer applications, including immersive AR. This thesis, embodied by four research papers, extends guidelines and recommendations for designers and developers of immersive AR headsets, endeavoring to alleviate workload and error rates induced by natural interactions such as hand gestures and head pointing while performing hierarchical menu selection. The initial research focused on identifying the most efficient combination of hierarchical menu types, like radial and drop-down menus, and input modalities, such as hand gestures and head pointing in terms of workload and performance measures. The subsequent study deployed a machine learning approach, leveraging semantic encoders and the standard cognitive performance test, WAIS-IV, to predict human performance in an immersive AR environment during hierarchical menu selection tasks. The third research introduces an analysis and index for error rate in hierarchical menu selection, utilizing both subjective and objective data derived from the users. The final research is an analysis of head pointing and hand gesture path data during menu selection tasks, elucidating an index and its relationship with both subjective and objective methods for calculating workload and error rate in immersive AR.

Divisions:Concordia University > Gina Cody School of Engineering and Computer Science > Computer Science and Software Engineering
Item Type:Thesis (PhD)
Authors:Pourmemar, Majid
Institution:Concordia University
Degree Name:Ph. D.
Program:Computer Science
Date:24 January 2024
Thesis Supervisor(s):Charalambos, Poullis
ID Code:993383
Deposited By: Majid Pourmemar
Deposited On:04 Jun 2024 15:18
Last Modified:04 Jun 2024 15:18
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