McPhail, Ian Seth ORCID: https://orcid.org/0009-0008-4968-2491
(2025)
Digital Decodings: Learning in a Freirean Gaming Circle.
Masters thesis, Concordia University.
Preview |
Text (application/pdf)
6MBMcPhail_MA_S2025.pdf - Accepted Version Available under License Spectrum Terms of Access. |
Abstract
This action research study explores the use of video games in a Freirean culture circle. Video games are a popular media format enjoyed by many that can provide rich opportunities for learning. Following Paulo Freire’s methodology of conscientization, I designed and facilitated a project called Digital Decodings, where a small group of adult learners decoded themes embedded in popular role-playing video games over five weekly sessions. Digital Decodings was an educational space where frameworks shifted, conscientization deepened, and participants were exposed to new ways of thinking. Working with video games provided unique decoding opportunities; however, technical difficulties sometimes got in the way. It was also challenging to balance the fun of working with video games with the focus required to facilitate critical discussions. That said, the findings of this thesis support the potential of popular video games for emancipatory learning, nonetheless. Further research is needed on the role that different video games, or different video game genres altogether, could play in future gaming circles. The exploratory nature of this study also paves the way for further exploration with different learner groups and educational methods.
Divisions: | Concordia University > Faculty of Arts and Science > Education |
---|---|
Item Type: | Thesis (Masters) |
Authors: | McPhail, Ian Seth |
Institution: | Concordia University |
Degree Name: | M.A. |
Program: | Educational Studies |
Date: | March 2025 |
Thesis Supervisor(s): | Waddington, David I. |
ID Code: | 995341 |
Deposited By: | Ian Seth McPhail |
Deposited On: | 17 Jun 2025 16:56 |
Last Modified: | 17 Jun 2025 16:56 |
Repository Staff Only: item control page