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Simulating games using object-oriented methodology

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Simulating games using object-oriented methodology

Li, Honglang (1998) Simulating games using object-oriented methodology. [Graduate Projects (Non-thesis)] (Unpublished)

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Abstract

In this report, we present a Bridge simulator and we discuss object-oriented analysis, design and programming. The design phase uses automated support to illustrate how we apply the concepts of object-oriented methodology to develop software--a Bridge simulator. The implementation of the Bridge simulator demonstrates the programming process by using an object-oriented language (C++). Important features of the Bridge simulator are the use of the object-oriented paradigm for design and the use of the X Window/Motif toolkits to construct a user interface for simulating the hidding and the playing of the game of Bridge. We conclude with the results of the Bridge simulator, discuss a research on computer Bridge and suggest avenues for further directions in which the project could be extended.

Divisions:Concordia University > Gina Cody School of Engineering and Computer Science > Computer Science and Software Engineering
Item Type:Graduate Projects (Non-thesis)
Authors:Li, Honglang
Pagination:ix, 58 leaves : ill. ; 29 cm.
Institution:Concordia University
Degree Name:M. Comp. Sc.
Program:Computer Science
Department (as was):Department of Computer Science
Date:1998
Thesis Supervisor(s):Grogono, Peter
Identification Number:QA 76 M26+ 1998 no.6
ID Code:423
Deposited By: Concordia University Library
Deposited On:27 Aug 2009 17:11
Last Modified:20 Oct 2022 20:44
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