Li, Honglang (1998) Simulating games using object-oriented methodology. [Graduate Projects (Non-thesis)] (Unpublished)
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Abstract
In this report, we present a Bridge simulator and we discuss object-oriented analysis, design and programming. The design phase uses automated support to illustrate how we apply the concepts of object-oriented methodology to develop software--a Bridge simulator. The implementation of the Bridge simulator demonstrates the programming process by using an object-oriented language (C++). Important features of the Bridge simulator are the use of the object-oriented paradigm for design and the use of the X Window/Motif toolkits to construct a user interface for simulating the hidding and the playing of the game of Bridge. We conclude with the results of the Bridge simulator, discuss a research on computer Bridge and suggest avenues for further directions in which the project could be extended.
Divisions: | Concordia University > Gina Cody School of Engineering and Computer Science > Computer Science and Software Engineering |
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Item Type: | Graduate Projects (Non-thesis) |
Authors: | Li, Honglang |
Pagination: | ix, 58 leaves : ill. ; 29 cm. |
Institution: | Concordia University |
Degree Name: | M. Comp. Sc. |
Program: | Computer Science |
Department (as was): | Department of Computer Science |
Date: | 1998 |
Thesis Supervisor(s): | Grogono, Peter |
Identification Number: | QA 76 M26+ 1998 no.6 |
ID Code: | 423 |
Deposited By: | Concordia University Library |
Deposited On: | 27 Aug 2009 17:11 |
Last Modified: | 20 Oct 2022 20:44 |
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