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Designing an Interactive OpenGL Slide-Based Presentation of the Softbody Simulation System for Teaching and Learning of Computer Graphics Techniques

Title:

Designing an Interactive OpenGL Slide-Based Presentation of the Softbody Simulation System for Teaching and Learning of Computer Graphics Techniques

Song, Miao and Mokhov, Serguei A. and Grogono, Peter (2009) Designing an Interactive OpenGL Slide-Based Presentation of the Softbody Simulation System for Teaching and Learning of Computer Graphics Techniques. In: C* Conference on Computer Science and Software Engineering (C3S2E) 2009, May 19-21, 2009, Montreal, QC, Canada.

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Official URL: http://dx.doi.org/10.1145/1557626.1557647

Abstract

3D graphics power-point-like slides in OpenGL is a way to present a demo or a teaching item. We focus on how the softbody objects are modeled and rendered with the intent to make a base for teaching, learning, and education of/for computer graphics and integration with the softbody framework. This is work-in-progress on the implementation and publication of this integration and demonstration work.

Divisions:Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering
Item Type:Conference or Workshop Item (Poster)
Refereed:Yes
Authors:Song, Miao and Mokhov, Serguei A. and Grogono, Peter
Date:2009
Projects:
  • Softbody Simulation System
  • OpenGL Slides
Funders:
  • NSERC
  • Faculty of Engineering and Computer Science, Concordia University
Keywords:softbody, real-time, frameworks, OpenGL, physical-based modeling, education, presentation
ID Code:15121
Deposited By:Serguei Mokhov
Deposited On:05 Jan 2012 16:45
Last Modified:05 Jan 2012 16:45
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[13] M. Song and P. Grogono. An LOD control interface for an OpenGL-based softbody simulation framework. In Proceedings of CISSE’08, University of Bridgeport, CT, USA, Dec. 2008. Springer. To appear.

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[15] M. Song and P. Grogono. Are haptics-enabled interactive
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