Song, Miao and Mokhov, Serguei A. and Grogono, Peter (2009) Designing an Interactive OpenGL Slide-Based Presentation of the Softbody Simulation System for Teaching and Learning of Computer Graphics Techniques. In: C* Conference on Computer Science and Software Engineering (C3S2E) 2009, May 19-21, 2009, Montreal, QC, Canada.
- Published Version
Official URL: http://dx.doi.org/10.1145/1557626.1557647
3D graphics power-point-like slides in OpenGL is a way to present a demo or a teaching item. We focus on how the softbody objects are modeled and rendered with the intent to make a base for teaching, learning, and education of/for computer graphics and integration with the softbody framework. This is work-in-progress on the implementation and publication of this integration and demonstration work.
|Divisions:||Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering|
|Item Type:||Conference or Workshop Item (Poster)|
|Authors:||Song, Miao and Mokhov, Serguei A. and Grogono, Peter|
|Keywords:||softbody, real-time, frameworks, OpenGL, physical-based modeling, education, presentation|
|Deposited By:||Serguei Mokhov|
|Deposited On:||05 Jan 2012 21:45|
|Last Modified:||24 Aug 2016 21:26|
 Autodesk. Maya. [digital], 2008. autodesk.com.
 P. Grogono. Concordia University Graphics Library (CUGL). [online], Dec. 2005. http://users.encs.concordia.ca/~grogono/Graphics/cugl.html.
 J. Jorge, F. Hanisch, F. Figueiredo, and R. Schauer. CG Educational Materials Source (CGEMS). [online], 2008. http://cgems.inesc.pt/.
 M. Matyka. A pressure model for soft body simulation. In Svenska F¨oreningen f¨or Grafisk Databehandling (SIGRAD2003), November 2003.
 S. A. Mokhov. Real-time animation of hair and thread-like objects via deformation of layered meshes. Department of Computer Science and Software Engineering, Concordia University, Montreal, Canada, 2004. Project and report.
 S. A.Mokhov and M. Song. An OpenGL-based interface to 3D PowerPoint-like presentations of OpenGL projects. In Proceedings of CISSE’08, University of Bridgeport, CT, USA, Dec. 2008. Springer. To appear.
 S. A. Mokhov and M. Song. OpenGL project presentation
slides interface and a case study. In Proceedings of GRAPP’09, Lisboa, Portugal, Feb. 2009. INSTICC. To appear, grapp.org. Poster position paper.
 OpenGL Architecture Review Board. OpenGL. [online], 1998–2008. http://www.opengl.org.
 P. Rademacher. GLUI - A GLUT-based user interface library. SourceForge, June 1999. http://glui.sourceforge.net/.
 R. J. Rost. OpenGL Shading Language. Pearson Education, Inc., Feb. 2004. ISBN: 0-321-19789-5.
 M. Song. Dynamic deformation of uniform elastic two-layer objects. Master’s thesis, Department of Computer Science and Software Engineering, Concordia University, Montreal, Canada, Aug. 2007.
 M. Song and P. Grogono. A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL. In Proceedings of C3S2E’08, pages 145–158, Montreal, Quebec, Canada, May 2008. ACM. ISBN 978-1-60558-101-9.
 M. Song and P. Grogono. An LOD control interface for an OpenGL-based softbody simulation framework. In Proceedings of CISSE’08, University of Bridgeport, CT, USA, Dec. 2008. Springer. To appear.
 M. Song and P. Grogono. Application of advanced rendering and animation techniques for 3D games to softbody modeling and animation. In Proceedings of C3S2E’09, Montreal, Quebec, Canada, May 2009. ACM. To appear.
 M. Song and P. Grogono. Are haptics-enabled interactive
and tangible cinema, documentaries, 3D games, and specialist training applications our future? In Proceedings of GRAPP’09, Lisboa, Portugal, Feb. 2009. INSTICC. To appear, grapp.org. Short position paper.
 J. O. Talton. Teaching graphics with the OpenGL Shading Language. ACM SIGCSE Bulletin archive, 39(1), Mar. 2007.
 D. Tenneson, A. M. Spalter, J. Kumar, I. Medvedev, and A. van Dam. The Graphics Teaching Tool (GTT). [online], Brown University, 2008. http://graphics.cs.brown.edu/research/gtt/.
 Wikipedia. Procedural modeling. [online], http://en.wikipedia.org/wiki/, 2007.
 M. Woo, J. Neider, T. Davis, D. Shreiner, and OpenGL Architecture Review Board. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2. Addison-Wesley, 3 edition, Oct. 1999. ISBN 0201604582.
Repository Staff Only: item control page